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en-us:11.0:objectsandanimation_1:properties_tab [2023/02/04 10:49]
davegee [Properties Tab]
en-us:11.0:objectsandanimation_1:properties_tab [2023/02/09 13:16] (current)
davegee
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   * This is used to control and adjust the properties of objects inserted into the Editor window.   * This is used to control and adjust the properties of objects inserted into the Editor window.
-  * Objects can be inserted using the menu toolbar at the top left of the window.+  * Objects can be inserted using the menu toolbar at the top left of the window or via the right click drop down menu - ADD.
  
 {{:en-us:11.0:objectsandanimation_1:o-and-a-properties-01c.jpg|}} {{:en-us:11.0:objectsandanimation_1:o-and-a-properties-01c.jpg|}}
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   * Main Object - an Index Number can be assigned for use in Styles   * Main Object - an Index Number can be assigned for use in Styles
   * Sharper(-)/Smoother(+):The default value is -100; Zero gives no Sharpening/Smoothing   * Sharper(-)/Smoother(+):The default value is -100; Zero gives no Sharpening/Smoothing
 +  * Blur Mode - Choose from dropdown Menu - adjust in Animations Tab
 +
 +{{:en-us:11.0:objectsandanimation_1:o-and-a-properties-01d.jpg|}}
 +
 +  * Gauss is the original blur mode
 +  * Gauss Extended deals with the darkening at the edges which Gauss Mode creates (best for full screen images)
 +  * Directional and Bokeh - see examples below
 +
 +{{:en-us:11.0:objectsandanimation_1:blur-directional.jpg|}}
 +
 +{{:en-us:11.0:objectsandanimation_1:blur-bokeh.jpg|}}
 +
 +
 +  * Nested Opacity - When ticked you can control the opacity of child objects when adjusting the opacity of the Parent Object 
 +  * Nested Colour Filters - When ticked the effect of a Colour Filter on a Parent Object is also seen in any child object
   * Low quality of resizing: Affects the quality of the object - see example below   * Low quality of resizing: Affects the quality of the object - see example below
   * Convert to Alpha image: See the section on Masks ([[:en-us:11.0:how_to_v9:mask|]]); See also "Negative" with regard to "Inverting a Mask"   * Convert to Alpha image: See the section on Masks ([[:en-us:11.0:how_to_v9:mask|]]); See also "Negative" with regard to "Inverting a Mask"
en-us/11.0/objectsandanimation_1/properties_tab.1675507792.txt.gz · Last modified: 2023/02/04 10:49 by davegee