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en-us:10.0:objectsandanimation_1:animation_tab [2019/11/21 22:06]
davegee
en-us:10.0:objectsandanimation_1:animation_tab [2022/12/19 11:48] (current)
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 The Animation Tab is shown below.This provides the various adjustments and parameters to control animation of objects. The Animation Tab is shown below.This provides the various adjustments and parameters to control animation of objects.
  
-{{:en-us:10.0:objectsandanimation_1:o_a-animation-tab.jpg}} +{{:en-us:10.0:animationtab-01.jpg}}
- +
-----+
  
     * For Pan and Rotate, adjustments can be made in three planes     * For Pan and Rotate, adjustments can be made in three planes
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 ==== Display Mode for Pan and Zoom ==== ==== Display Mode for Pan and Zoom ====
  
-----+Click on the "%" sign or the "100%" sign:
  
-{{:en-us:10.0:objectsandanimation:v9-o_a005.jpg  }}+    * "%" = Percentage Mode 
 +    * "px" = Pixels Mode 
 +    * "pt" = Original Points Mode 
 +    * "100%" = Full Height of Project Screen 
 +    * "Original Pixels" The Original Pixel Size of the Image
  
-----+{{:en-us:10.0:animationtab-02.jpg}}
  
-    * Pan and Zoom values can be read in Percent (%), Pixels (px) or Original Pts +The Illustration below shows a 640×480 rectangle at Original Size in a 1920×1080 Project
-    * Click on the "%", "px" or "pt" symbol to choose +
-    * Click on 100% in Zoom to choose Original Size (Original/Actual Pixels)+
  
-==== Percentage / Pixels / Points ====+    * In Percentage Mode:
  
-**In Pan:**+    The values for "X" and "Y" Pan are calculated for the Centre of the Object/Rectangle with respect to the Centre of the Slide 
 +    The value of the Zoom Parameter is the percentage of the Full Height of the Project Screen (in this case 1080 pixels) 
 +    480/1080= 0.44444444444 = 44.44444444%
  
-    * In "Percentage" mode the "x" and "y" values are displayed from the Centre Point of the Object with respect to the Centre Point of its Parent +{{:en-us:10.0:animationtab-03.jpg}}
-    * In "Pixel" mode the "x" and "y" values are displayed from the Top Left corner of the Object with respect to the Top Left corner of its Parent +
-    * In "Original Points" mode the "x" and "y" values are displayed from the Centre Point of the Object with respect to the Centre Point of its Parent+
  
-{{:en-us:10.0:objectsandanimation:v9-o_a006.jpg  }}+    * In Pixels Mode:
  
-----+    * The values for "X" and "Y" Pan are calculated for the Top Left Corner of the Object/Rectangle with respect to the Top Left Corner of the Slide 
 +    * The value of the Zoom Parameter is the Pixel Size of the Object/Rectangle
  
-**In Zoom:**+{{:en-us:10.0:animationtab-04.jpg}}
  
-    * In "Percentage" mode the "x" and "y" values are calculated with respect to the Parent +    * In Points Mode
-    * In "Pixels" mode the "x" and "y" values are the "Actual Pixels" of the Object after any Zoom has been applied +
-    * In "Original Points" mode the "x" and "y" values are the percentage dimensions with respect to the Original Pixel Dimensions of the Object+
  
-{{:en-us:10.0:objectsandanimation:v9-o_a007.jpg  }}+{{:en-us:10.0:animationtab-05.jpg}}
  
-----+==== The Centre Control ====
  
-**Rotate**+    The "CENTRE" Control can be used to move the CENTRE or "Point of Rotation" of an Object as shown below:
  
-    * Z Rotate the Object about the Centre Point +{{:en-us:10.0:animationtab-06.jpg}}
-    * Y Revolve about the Vertical Axis Centre Point +
-    * X - Revolve about the Horizontal Axis Centre Point+
  
-** Centre**+==== The Rotate Control ====
  
-    * X - The horizontal Centre of Rotation of the Object relative to the Centre of the Object's Parent(%) +    * The "Rotate C" Control will rotate an Object about its Centre Point in the same plane as the screen:
-    * Y - The vertical Centre of Rotation of the Object relative the Centre of the Object's Parent(%)+
  
-----+{{:en-us:10.0:animationtab-07.jpg}} 
 + 
 +    * The "Rotate Y" Control will rotate an Object about its Centre Point in 3 Dimensions Horizontally: 
 + 
 +{{:en-us:10.0:animationtab-08.jpg}} 
 + 
 +    * The "Rotate X" Control will rotate an Object about its Centre Point in 3 Dimensions Vertically: 
 + 
 +{{:en-us:10.0:animationtab-09.jpg}} 
 + 
 +    * The "C", "Y" and "X" Rotate Controls can be used simultaneously: 
 + 
 +{{:en-us:10.0:animationtab-10.jpg}}
  
 ==== Changing Parameters with the Mouse ==== ==== Changing Parameters with the Mouse ====
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     * With the "Chain Link" deselected the object can be distorted     * With the "Chain Link" deselected the object can be distorted
     * With the "Chain Link" restored the distorted image/object can be scaled     * With the "Chain Link" restored the distorted image/object can be scaled
 +    * Shift + Click and Drag on the "bounding box" will temporarily "unlink" the X and Y parameters and allow the object to be "distorted"
     * Click on 100% to return to default settings (100%)     * Click on 100% to return to default settings (100%)
  
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     * In Pt Mode 100% = 100% of the Native Pixels of the Object     * In Pt Mode 100% = 100% of the Native Pixels of the Object
  
-**Examples** +==== The Right Click Menus for Xand Z ====
- +
-The first example shows a 1920×1080 Image inserted into a (default) 16:9 - 1920×1080 Project. Note the values for the %Px and Pt Modes in the Zoom Box.+
  
 ---- ----
  
-{{:en-us:10.0:objectsandanimation:v9-o_a013.jpg  }}+{{:en-us:10.0:objectsandanimation_1:animationtab-27.jpg}}
  
 ---- ----
  
-The next example shows the same 1920×1080 Image inserted into a 4:1024×768 ProjectNote the values for the %, Px and Pt Modes in the Zoom Box.+{{:en-us:10.0:objectsandanimation_1:animationtab-28.jpg}}
  
 ---- ----
  
-{{:en-us:10.0:objectsandanimation:v9-o_a014.jpg  }}+==== Framing ====
  
-----+    * Framing can be used to Pan and/or Zoom an Image within a Frame without modifying the frame itself 
 +    * Framing can also be used to adjust an Aspect Ratio mismatch
  
-==== The Right Click Menus for X, Y and Z ====+    * In the example below a 4:3 image is shown within a 3:2 frame at 90% of full screen in a 16:9 Project. 
 +    * In the default 100% Scaling (S) the 4:3 Image has been "cut off" at the top and bottom of the Image and "Fits" the Width of the 3:2 Frame.
  
-----+{{:en-us:10.0:animationtab-11.jpg}}
  
-{{:en-us:10.0:objectsandanimation:v9-o_a015.jpg  }}+    * By adjusting the "S", "X" and "Y" Controls a "Best Fit" composition can be achieved 
 +    * Further Panning and Zooming is possible
  
-----+{{:en-us:10.0:animationtab-12.jpg}}
  
-{{:en-us:10.0:objectsandanimation:v9-o_a016.jpg  }}+==== Opacity and Blur ====
  
-----+    * The Illustration shows Main Image used as a Background Image at 100% Opacity and Zero Blur
  
-===== Modifiers =====+{{:en-us:10.0:animationtab-13.jpg}}
  
-==== Animation Speed Modifiers ====+    * The following Illustration shows the same Background Image with reduced Opacity and a little Blur
  
-----+{{:en-us:10.0:animationtab-14.jpg}}
  
-{{:en-us:10.0:objectsandanimation_1:mod_01.jpg}}+==== Modifiers ====
  
-{{:en-us:10.0:objectsandanimation:v9-o_a018.jpg  }}+    * Modifiers can be applied to an Animation of an Object / Image between two Key Frames 
 +    * The Modifier is applied to the first Key Fame of a pair of Key Frames defining the animation 
 +    * Click on "Modifier"
  
-----+{{:en-us:10.0:animationtab-22.jpg}}
  
-**Acceleration Time**  and **Deceleration Time**  can be set separately or together to produce the Speed Option effects of Version 8+    The drop-down shows a number of options, the first being Animation Speed
  
-Combinations of Acceleration and Deceleration will produce an almost infinite number of Animation Speed Effects+{{:en-us:10.0:animationtab-23.jpg}}
  
-**Start Speed**  will either Slow Down (Negative values) or Speed Up (Positive values) the Start Phase of the Animation Speed set with Acceleration and Deceleration Times+    Acceleration - the animation starts "slowly" and builds up to a maximum 
 +    * Slow Down the animation starts at maximum speed and finishes smoothly 
 +    * Smooth - Starts an ends smoothly, with the maximum speed in the middle 
 +    * Custom - Linear Acceleration to the Middle of the animation and Linear Deceleration to the finish - a starting point for a Custom Setting
  
-**Final Speed**  will either Slow Down (Positive values) or Speed Up (Negative values) the Final Phase of the Animation Speed set with Acceleration and Deceleration Times+{{:en-us:10.0:animationtab-24.jpg}}
  
-"Bounce Effects" are possible by using Negative Values of either Start Impulse or Final Braking+    * Pan, Zoom, Rotate etc all have a set of modifiers labelled: 
 +      * Oscillation 
 +      * Jumping 
 +      * Ping Pong 
 +      * Shift
  
-==== X, Y and Z Effects Modifiers ====+{{:en-us:10.0:animationtab-25.jpg}}
  
-----+    * The following Video demonstrates the various Modifiers
  
-{{:en-us:10.0:objectsandanimation:v9-o_a019.jpg  }}+{{vimeo>198507250?medium}}
  
-----+==== Colour Correction ====
  
-    * **Amplitude**  is percentage of the dimensions of the Parent Frame of the Object (or the slide Dimensions where no other frame exists) +    * Click on "Add Filter" to display list of available Colour Correction Adjustments:
-      * For an X Modifier 100% Amplitude = 50% of the X Dimension of the Parent Frame +
-      * For a Y Modifier 100% Amplitude = 50% of the Y Dimension of the Parent Frame +
-      * For a Z Modifier: +
-        * For a setting of 100 the Object is moved backward or forward (with respect to the viewer) by an amount equal to half of the height of the Project Resolution +
-        * In a 1920×1080 Project the Object is moved backward or forward by an amount equal to (1080 x 0.5) = 540 Pixels +
-    * **Repeats**     is the number of times that the Effect is performed between two Key Frames (or from the KF with the Modifier to the end of the slide) +
-    * **Phase Shift**     is a percentage of the duration of one repeat of the effect between two Key Frames (or from the KF with the Modifier to the end of the slide) +
-{{vimeo>286366864?medium}}+
  
-=====   =====+{{:en-us:10.0:animationtab-15.jpg}}
  
-===== Other Adjustments =====+The available Adjustments are:
  
-==== Framing ====+    * Levels 
 +    * Brightness / Contrast 
 +    * Hue / Saturation 
 +    * Toning 
 +    * Colouration 
 +    * Negative
  
-{{:en-us:10.0:objectsandanimation:v9-o_a009.jpg  }}+==== Levels ====
  
-----+    * The Adjustments:
  
-    * S = Scale +{{:en-us:10.0:animationtab-16.jpg}}
-    * X = X Axis Offset +
-    * Y = Y Axis Offset +
-    * Use in conjunction with the Border Control and Aspect Ratio Crop in Properties Tab +
-    * S, X and Y can be set per Key Frame with Zoom and Pan etc +
-    * Choose an Aspect Ratio for your image in Properties / Aspect Ratio Crop (Optional) +
-    * Choose a Border Width in Properties / Border (Optional) +
-    * In Animation / Framing use the Scale (S) slider to zoom into or out of the Image within the Frame +
-    * Use the X and Y offset sliders to re-position the Image in the Frame +
-    * The size of the Frame can be adjusted using the Zoom slider +
-    * The Scale, Offset and Zoom controls can then be set for individual Key Frames to provide Animation of the Frame and its contents+
  
-See also: [[:en-us:10.0:how_to_v9:framing|Framing]]+    * Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
 +    * Values can be entered directly via the keyboard 
 +    * Increasing the Black Point and decreasing he White Point will apply Contrast to the Object / Image 
 +    * Increasing / Decreasing the Midtones will Lighten / Darken the Object / Image
  
-==== Opacity ====+==== Brightness / Contrast ====
  
-    * A -This adjustment controls the Opacity of an Object between 0 -100%+    * The Adjustments:
  
-==== Blur ====+{{:en-us:10.0:animationtab-17.jpg}}
  
-    * R -This adjustment controls the Radius of the amount of Blur(+) or Sharpening(-) applied to an Object+    * Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
 +    * Values can be entered directly via the keyboard 
 +    * Drag to the Left / Right to Decrease / Increase Brightness 
 +    * Drag to the Left / Right to Decrease / Increase Contrast
  
-==== Color Correction ====+==== Hue / Saturation ====
  
-{{:en-us:10.0:objectsandanimation:v9-o_a017.jpg  }}+    * The Adjustments:
  
-----+{{:en-us:10.0:animationtab-18.jpg}}
  
-=== Levels ===+    * Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
 +    * Values can be entered directly via the keyboard 
 +    * Drag to the Left / Right to change the Hue 
 +    * Drag to the Left / Right to Desaturate / Saturate the Object / Image 
 +    * Drag to the Left / Right to Darken / Lighten the Object / Image
  
-    * Black Point - Adjust the Black Point +==== Toning ====
-    * Mid Tones - Adjust the Mid Point or Gamma +
-    * White Point - Adjust the White Point+
  
-=== Brightness / Contrast ===+    * The Adjustments: 
 +    * Choose from Grayscale, Sepia or Cyan
  
-    * Brightness Adjust the Brightness of the Object +{{:en-us:10.0:animationtab-20.jpg}}
-    * Contrast Adjust the Contrast of the Object+
  
-=== Hue Saturation ===+    * Click and drag within the area outlined to the Left and or Right to change the value of the adjustment 
 +    * Values can be entered directly via the keyboard 
 +    * Click on the Colour /Grayscale to open the Choose Colour Box and change the Tone 
 +    * Drag the Amount Slider to the Left to Decrease the Effect
  
-    * Hue - Adjust the Hue of the Object +==== Colouration ====
-    * Saturation - Adjust the Saturation of the Object +
-    * Lightness - Adjust the Lightness of the Object+
  
-=== Toning ===+    * The Adjustments: 
 +    * Choose from Red, Green or Blue
  
-    * Preset Presently Cyan and Custom +{{:en-us:10.0:animationtab-19.jpg}}
-    * Color Color Picker +
-    * Amount - Fade the effect of the Toning+
  
-=== Coloration ===+    * Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
 +    * Values can be entered directly via the keyboard 
 +    * Click on the Colour to open the Choose Colour Box and change the Tone 
 +    * Drag the Amount Slider to the Left to Decrease the Effect
  
-    * Duplicate of Toning+==== Negative ====
  
-=== Negative ===+    * No Adjustments 
 +    * Creates a Negative version of the Object / Image 
 +    * Combine with Grayscale Toning or Desaturation to make a Black and White Negative from a Colour Image 
 +    * Can also be used for "Inverting a Mask" (with "Convert to Alpha Image" unticked)
  
-    * Creates a Negative Image+{{:en-us:10.0:animationtab-21.jpg}}
  
-==== Key-Frame Time ====+==== Key-frame Time ====
  
-This box shows the Key Frame time in milliseconds.  The value shown is always the time associated with the individual slide. +    Allows for precise positioning of Key-Frames
- +
----- +
- +
-{{:en-us:10.0:o:v9.0j_key_frame_time_01.jpg  }} +
- +
----- +
- +
-    If "Show Global Times of Key Frames" is selected in the "Tools" menu, the time shown above a selected Key Frame will be the global time in seconds +
-    * The "Key Frame Time" box will always show the time associated with the Slide +
- +
----- +
- +
-{{:en-us:10.0:o:v9.0j_key_frame_time_02.jpg  }} +
- +
-----+
  
-    * If "Show Global Times of Key Frames" is de-selected in the "Tools" menu, the time shown above a selected Key Frame will be the local or slide time in seconds +{{:en-us:10.0:animationtab-26.jpg}}
-    * The "Key Frame Time" box will always show the time associated with the Slide+
  
en-us/10.0/objectsandanimation_1/animation_tab.1574373996.txt.gz · Last modified: 2022/12/19 11:45 (external edit)