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en-us:11.0:objectsandanimation_1:animation_tab [2023/02/09 12:17]
davegee [Modifiers]
en-us:11.0:objectsandanimation_1:animation_tab [2023/04/26 09:34] (current)
davegee [Smooth Move]
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   * The "Key Frame Time" box shows the time (in milliseconds) of the selected Key Frame   * The "Key Frame Time" box shows the time (in milliseconds) of the selected Key Frame
  
-====New In Version 11 - Smooth Move==== 
  
-{{:en-us:11.0:objectsandanimation_1:smooth-move-01.jpg|}} 
- 
-  * The Smooth Move Modifier can be used to create a Smooth path (Pan X;Y;Z) of an Object through three (or more) Key Frames with no pause or jump 
-  * Apply the Modifier to Key Frames 1 and 2 etc 
-  * Adjust the amount of Smoothing via the Smoothing % control 
  
  
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 {{en-us:11.0:animationtab-14.jpg}} {{en-us:11.0:animationtab-14.jpg}}
  
-===== Parameter Controls =====+  * Choosing Gauss Extended in Properties/Blur Mode prevents the vignetting effect which happens with Gauss Blur in a full screen image 
 +  * Additional controls are offered for Directional and Bokeh Blur Modes 
 +  * D controls the Direction of the Blur 
 +  * B controls the intensity of the Bokeh Blur
  
-==== Display Mode for Pan and Zoom ==== +{{:en-us:11.0:objectsandanimation_1:animationtab-14a.jpg|}}
- +
-Click on the "%" sign or the "100%" sign: +
- +
-  * "%" = Percentage Mode +
-  * "px" = Pixels Mode +
-  * "pt" = Original Points Mode +
-  * "100%" = Full Height of Project Screen +
-  * "Original Pixels" = The Original Pixel Size of the Image +
- +
-{{:en-us:11.0:animationtab-02.jpg|animationtab-02.jpg}} +
- +
-The Illustration below shows a 640×480 rectangle at Original Size in a 1920×1080 Project +
- +
-  * In Percentage Mode: +
- +
-  * The values for "X" and "Y" Pan are calculated for the Centre of the Object/Rectangle with respect to the Centre of the Slide +
-  * The value of the Zoom Parameter is the percentage of the Full Height of the Project Screen (in this case 1080 pixels) +
-  * 480/1080= 0.44444444444 = 44.44444444% +
- +
-{{:en-us:11.0:animationtab-03.jpg|animationtab-03.jpg}} +
- +
-  * In Pixels Mode: +
- +
-  * The values for "X" and "Y" Pan are calculated for the Top Left Corner of the Object/Rectangle with respect to the Top Left Corner of the Slide +
-  * The value of the Zoom Parameter is the Pixel Size of the Object/Rectangle +
- +
-{{:en-us:11.0:animationtab-04.jpg|animationtab-04.jpg}} +
- +
-  * In Points Mode +
- +
-{{:en-us:11.0:animationtab-05.jpg|animationtab-05.jpg}} +
- +
-==== The Centre Control ==== +
- +
-  * The "CENTRE" Control can be used to move the CENTRE or "Point of Rotation" of an Object as shown below: +
- +
-{{:en-us:11.0:animationtab-06.jpg|animationtab-06.jpg}} +
- +
-==== The Rotate Control ==== +
- +
-  * The "Rotate C" Control will rotate an Object about its Centre Point in the same plane as the screen: +
- +
-{{:en-us:11.0:animationtab-07.jpg|animationtab-07.jpg}} +
- +
-  * The "Rotate Y" Control will rotate an Object about its Centre Point in 3 Dimensions Horizontally: +
- +
-{{:en-us:11.0:animationtab-08.jpg|animationtab-08.jpg}} +
- +
-  * The "Rotate X" Control will rotate an Object about its Centre Point in 3 Dimensions Vertically: +
- +
-{{:en-us:11.0:animationtab-09.jpg|animationtab-09.jpg}} +
- +
-  * The "C", "Y" and "X" Rotate Controls can be used simultaneously: +
- +
-{{:en-us:11.0:animationtab-10.jpg|animationtab-10.jpg}} +
- +
-==== Changing Parameters with the Mouse ==== +
- +
-  * Place the Mouse on any Letter (e.g. X,Y or Z in the Pan Controls) and click and drag left or Right +
-  * You can also Right Click on any Letter and access commonly used Preset Values (See Right Click Menus below) +
-  * You can "double click" on any letter to change the value back to its default state +
- +
-==== Keyboard Entry ==== +
- +
-  * In any box, highlight the existing value and type in a new value +
- +
-OR Place the cursor in a box and: +
- +
-  * UP arrow on Keyboard increases the value by one unit +
-  * DOWN arrow decreases the value by one unit +
-  * Pg Up on Keyboard increases the value by ten units +
-  * Pg Dn on Keyboard decreases the value by ten units +
- +
-The UNITS depend on the chosen Display Mode: +
- +
-  * In % Mode the units will increase/decrease by 1% or 10% of the Parent Frame (or Background) +
-  * In Px Mode the units will increase/decrease by 1 Pixel or 10 Pixels - relative to Project Size +
-  * In Pt Mode the units will increase/decrease by 1 Pixel or 10 Pixels relative to the Original size of the Object +
- +
-**Pan** +
- +
-  * The parameters can be read in Percentage, Pixels or Original Points +
- +
-  * X - Horizontal movement of the Object relative to the width of the Object's Parent Frame +
-  * Y - Vertical movement of the Object relative to the height of the Object's Parent Frame +
-  * Z - Zoom - "Closer to" or "further away from" the viewer +
- +
-**Zoom** +
- +
-  * The parameters can be read in Percentage, Pixels or Original Points +
- +
-  * X - The horizontal dimension relative to the native size/resolution of the Object's Parent Frame +
-  * Y - The vertical dimension relative to the native size/resolution of the Object's Parent Frame +
-  * With the "Chain Link" deselected the object can be distorted +
-  * With the "Chain Link" restored the distorted image/object can be scaled +
-  * Shift Click and Drag on the "bounding box" will temporarily "unlink" the X and Y parameters and allow the object to be "distorted" +
-  * Click on 100% to return to default settings (100%) +
- +
-The UNITS depend on the chosen Display Mode: +
- +
-  * In % Mode 100% = 100% of the Parent (Slide / Frame etc) +
-  * In Px Mode the Pixel Dimensions of the Object are shown +
-  * In Pt Mode 100% = 100% of the Native Pixels of the Object +
- +
-==== The Right Click Menus for X, Y and Z ==== +
- +
----- +
- +
-{{:en-us:11.0:objectsandanimation_1:animationtab-27.jpg|animationtab-27.jpg}} +
- +
----- +
- +
-{{:en-us:11.0:objectsandanimation_1:animationtab-28.jpg|animationtab-28.jpg}} +
- +
----- +
- +
-==== Framing ==== +
- +
-  * Framing can be used to Pan and/or Zoom an Image within a Frame without modifying the frame itself +
-  * Framing can also be used to adjust an Aspect Ratio mismatch +
- +
-  * In the example below a 4:3 image is shown within a 3:2 frame at 90% of full screen in a 16:9 Project. +
-  * In the default 100% Scaling (S) the 4:3 Image has been "cut off" at the top and bottom of the Image and "Fits" the Width of the 3:2 Frame. +
- +
-{{:en-us:11.0:animationtab-11.jpg|animationtab-11.jpg}} +
- +
-  * By adjusting the "S", "X" and "Y" Controls a "Best Fit" composition can be achieved +
-  * Further Panning and Zooming is possible +
- +
-{{:en-us:11.0:animationtab-12.jpg|animationtab-12.jpg}} +
- +
-==== Opacity and Blur ====+
  
-  * The Illustration shows Main Image used as a Background Image at 100% Opacity and Zero Blur 
  
-{{:en-us:11.0:animationtab-13.jpg|animationtab-13.jpg}} 
  
-  * The following Illustration shows the same Background Image with reduced Opacity and a little Blur 
  
-{{:en-us:11.0:animationtab-14.jpg|animationtab-14.jpg}} 
  
 ==== Modifiers ==== ==== Modifiers ====
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   * Modifiers can be applied to an Animation of an Object / Image between two Key Frames   * Modifiers can be applied to an Animation of an Object / Image between two Key Frames
   * The Modifier is applied to the first Key Fame of a pair of Key Frames defining the animation   * The Modifier is applied to the first Key Fame of a pair of Key Frames defining the animation
-  * Click on "Modifier"+  * Click on "Add Modifier"
  
 {{:en-us:11.0:animationtab-22.jpg|animationtab-22.jpg}} {{:en-us:11.0:animationtab-22.jpg|animationtab-22.jpg}}
Line 329: Line 190:
  
 {{:en-us:11.0:animationtab-24.jpg|animationtab-24.jpg}} {{:en-us:11.0:animationtab-24.jpg|animationtab-24.jpg}}
 +
 +==== Smooth Move ====
 +
 +  * To use the Smooth Move modifier it is necessary to have at least 3 keyframes and apply this modifier to the middle keyframe.
 +  * It creates a Bezier curve for the motion.
 +
 +{{:en-us:11.0:objectsandanimation_1:animationtab-25a.jpg}}
 +
 +
 +==== Pan X; PanY; Pan Z====
  
   * Pan, Zoom, Rotate etc all have a set of modifiers labelled:   * Pan, Zoom, Rotate etc all have a set of modifiers labelled:
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       * Shift       * Shift
  
-{{:en-us:11.0:animationtab-25.jpg|animationtab-25.jpg}}+{{:en-us:11.0:objectsandanimation_1:animationtab-25.jpg|}}
  
   * The following Video demonstrates the various Modifiers   * The following Video demonstrates the various Modifiers
en-us/11.0/objectsandanimation_1/animation_tab.1675945022.txt.gz · Last modified: 2023/02/09 12:17 by davegee